--- name: create-tactics-threejs-sprite-0.1.0 skill: https://github.com/internet-development/skill-create-tactics-threejs-sprite description: Add sprites to your own project. Every character frame and animation is decoded into data and drawn on this page, in CSS and in ThreeJS. Point your agent at the repository above, and SKILL.md takes it from there. ---

This agent SKILL.md is for those who love the January 28, 1998 PlayStation release of Final Fantasy Tactics and want to use sprites with a similar aesthetic in their own web projects. This work builds on the TYPE1.SEQ and TYPE1.SHP files supported by FFTPatcher’s Shishi Sprite Editor and the contributions of its open-source community.

Building a browser-based Three.js engine from partial foundations required engineering to bring these sprites into real-time combat and fully three-dimensional scenes. The work extends beyond displaying sprites to integrating them into a coherent rendering system, where they can share space with other meshes and participate in dynamic combat. This skill makes that foundation available for your own projects, whether you continue working in the browser or adapt it to another environment. To get started, point your agents to this URL or to the SKILL.md in the open-source GitHub repository.

This website uses Geist Serif produced by Vercel. Every label, number and control below is set in Nix8810 M16 from VileR's The Ultimate Oldschool PC Font Pack.

001 SpriteSheet

Character sprite sheet
P1
P2
P3
P4
P5
BF1
BF2
BF3
BF4
BF5
LF1
RF1
LF2
RF2
LF3
RF3
LF4
RF4
LF5
RF5
LB1
RB1
LB2
RB2
LB3
RB3
LB4
RB4
LB5
RB5
EF1
EF2
EFL3
EFR3
EFL4
EFR4
EFL5
EFR5
EF6
EF7
HD1
HD2
HD3
HD4
HD5
HF1
HF2
HF3
HF4
HF5
HB1
HB2
HB3
HB4
HB5
CH1
CH2
CH3
CH4
BB1
BB2
BB3
BB4
BB5
KO1
KO2
DF1
DF2
DB1
DB2
AU1
HR1
AU2
HR2
ST1
ST2
KO3
FB1
KO4
FB2
FB3
FB4
FB5
AF1
AF2
AF3
AF4
AF5
FF1
FF2
FF3
FF4
FF5
TF1
TF2
AB1
AB2
AB3
AB4
AB5
TB1
TB2
WX1
SP1
SP2
SP3
SP4
LG1
LG2
LG3
LG4
LG5
LG6
LG7
LG8
LG9
LG10
LG11
LG12
LG13
LG14
LG15
LG16
LG17
LG18
LG19
LG20
LG21
LG22
LG23
LG24
LG25
LG26
LG27
LG28
LG29
LG30
LG31
LG32
LG33
LG34
LG35
LG36
LG37
LG38
LG39
LG40
LG41
LG42
LG43
LG44
LG45
LG46
LG47
LG48
LG49
LG50
LG51
LG52
LG53
LG54
LG55
LG56
LG57
LG58
LG59
LG60
LG61
OV1
OV2
SR1
SR2
SR3
SR4
SR5
SR6
SR7
SR8
SR9
SR10
SR11
SR12
SR13
SR14
SR15
SR16
SR17
SR18
SR19
SR20
SR21
SR22
SR23
SR24
SR25
SR26
SR27
SR28
SR29
SR30

002 ThreeJS Demos

  • far behind
  • behind
  • body
  • head / over
  • front
  • face
  • body above water
  • body under water

Idle

SEQ 1-5 · F1-F8

-

Frozen Walk 2 (G)

SEQ 76/77 · F13/F18

-

Float (FL)

SEQ 12/13 · F70/F71

-

Walk (A1 / W / I)

SEQ 6/7 · F9-F18

-

Player Jump (A1)

SEQ 204 · 42 · 52

-

Player Stab (A1)

SEQ 100/101 · Unarmed Low

-

Player Cast (A1)

SEQ 64/65 · Singing

-

Singing (C)

SEQ 64/65 · Magic Charge

-

Quick Throw (T)

SEQ 48/49 · High Jump Start

-

Taking Damage (H)

SEQ 38/39 · Flinch

-

Critical (K)

SEQ 32/33 · Kneel

-

Dead (D)

SEQ 40/41 · F23/F24

-

Jump (J)

SEQ 204 · 42 · 52

-

Throw Stone (TS)

SEQ 208/209 · Dragoon Jump 3

-

Throw Heavy Stone (TS)

SEQ 208/209 · Dragoon Jump 3

-

Bow High (P1)

SEQ 140/141 · engine Punch

-

Bow Mid (P2)

SEQ 142/143 · engine Punch

-

Bow Low (P3)

SEQ 144/145 · engine Punch

-

Unarmed High (S1)

SEQ 96/97 · Stab

-

Unarmed Mid (S2)

SEQ 98/99 · Stab

-

Unarmed Low (S3)

SEQ 100/101 · Stab

-

Bounced to Death (FI)

SEQ 82/83

-

Revived (ID)

SEQ 84/85

-

Walk Fast (WF)

SEQ 8/9

-

Walk Slow (WS)

SEQ 10/11

-

Float Fast (FF)

SEQ 14/15

-

Float Slow (FS)

SEQ 16/17

-

Walk To (WT)

SEQ 18/19 · 24/25

-

Walk To Fast (WTF)

SEQ 20/21 · 26/27

-

Walk To Slow (WTS)

SEQ 22/23 · 28/29

-

Rotate (RT)

SEQ 30/31

-

Defend (DF)

SEQ 34/35

-

Dodge Defend (DD)

SEQ 36/37

-

Mid Jump (MJ)

SEQ 42/43

-

Jump Up (JU)

SEQ 44/45

-

Jump Down (JD)

SEQ 46/47

-

High Jump Hold (HH)

SEQ 50/51

-

High Jump Land (HL)

SEQ 52/53

-

Charging (CG)

SEQ 54/55 · 56/57

-

Sleeping (SL)

SEQ 60/61 · 86/87

-

Confused (CF)

SEQ 62/63

-

Dancing (DN)

SEQ 66/67

-

Casting (CA)

SEQ 68/69

-

Casting Loop (CL)

SEQ 70/71

-

Cast Execute (CE)

SEQ 72/73

-

Frozen Walk 1 (FW)

SEQ 74/75

-

Nulled Walk (NW)

SEQ 78/79 · in water

-

Found Item (FD)

SEQ 80/81

-

Damaged Shaking (DS)

SEQ 88/89

-

Chest Pickup (CP)

SEQ 90/91

-

Teleport (TP)

SEQ 94/95

-

Swing High (SW1)

SEQ 102/103

-

Swing Mid (SW2)

SEQ 104/105 · 194/195

-

Swing Low (SW3)

SEQ 106/107

-

Item Throw High Start (IT1)

SEQ 108/109

-

Item Throw High Hold (IH1)

SEQ 110/111

-

Item Throw High Release (IR1)

SEQ 112/113

-

Item Throw Mid Start (IT2)

SEQ 114/115

-

Item Throw Mid Hold (IH2)

SEQ 116/117

-

Item Throw Mid Release (IR2)

SEQ 118/119

-

Item Throw Low Start (IT3)

SEQ 120/121

-

Item Throw Low Hold (IH3)

SEQ 122/123

-

Item Throw Low Release (IR3)

SEQ 124/125

-

Weapon Throw (WP)

SEQ 126/127

-

Poke High (PK1)

SEQ 128/129

-

Poke Mid (PK2)

SEQ 130/131

-

Poke Low (PK3)

SEQ 132/133

-

Gun High (GN1)

SEQ 134/135

-

Gun Mid (GN2)

SEQ 136/137

-

Gun Low (GN3)

SEQ 138/139

-

Read Book (RB)

SEQ 146/147

-

Play Instrument (PI)

SEQ 148/149

-

Shield Block High (SB1)

SEQ 150/151

-

Shield Block Mid (SB2)

SEQ 152/153

-

Shield Block Low (SB3)

SEQ 154/155

-

Swing Recoil High (SV1)

SEQ 156/157 · 158/159

-

Swing Recoil Low (SV3)

SEQ 160/161

-

Punch Recoil High (PV1)

SEQ 162/163 · 164/165

-

Punch Recoil Low (PV3)

SEQ 166/167

-

Thrust Recoil High (TV1)

SEQ 168/169 · 170/171

-

Thrust Recoil Low (TV3)

SEQ 172/173

-

Flip Ground Switch (FG)

SEQ 174/175

-

Casting Start (CS1)

SEQ 176/177

-

Casting Start 2 (CS2)

SEQ 178/179

-

Pummel (PM1)

SEQ 180/181

-

Pummel 2 (PM2)

SEQ 182/183

-

Cast Revive (CV)

SEQ 184/185

-

Rush (RU)

SEQ 186/187

-

Read Book 2 (RB2)

SEQ 188/189

-

Talk Skill (TK)

SEQ 190/191

-

Fall Critical (FC)

SEQ 192/193

-

Spin Dance (SD)

SEQ 196/197

-

Steal (ST)

SEQ 198/199

-

Steal Heart (SH)

SEQ 200/201

-

Katana Use (KT)

SEQ 202/203

-

Jump 2 (J2)

SEQ 204/205

-

Cloth Bag High (CB1)

SEQ 210/211

-

Cloth Bag Mid (CB2)

SEQ 212/213

-

Cloth Bag Low (CB3)

SEQ 214/215

-

Spin Punch (SP)

SEQ 216/217

-

003 Sequence Library

Pattern A (0, 7) ←

Animation

67
100
233
267
300
533
567
633

Pattern B (1, 2) ↓

Animation

67
100
233
267
300
533
567
633

Pattern C (3, 4) →

Animation

67
100
233
267
300
533
567
633

Pattern D (5, 6) ↑

Animation

67
100
233
267
300
533
567
633

004 Dead (40, 41)

Engine StepDirectionPatternPlacementSHP FrameSEQTileReversedLoop
0SouthAF23SEQ 40KO1yesno
1SEB↓F23SEQ 40KO1nono
2EastBF23SEQ 40KO1nono
3SWC→F24SEQ 41KO2nono
4NorthCF24SEQ 41KO2nono
5NWD↑F24SEQ 41KO2yesno
6WestDF24SEQ 41KO2yesno
7NEA←F23SEQ 40KO1yesno

Pattern A (0, 7) ←

KO1

Pattern B (1, 2) ↓

KO1

Pattern C (3, 4) →

KO2

Pattern D (5, 6) ↑

KO2

005 Taking Damage (38, 39)

Engine StepDirectionPatternPlacementSHP FrameSEQTopBottomReversedLoopMove du (px)
0SouthAF68SEQ 38DF1DF2yesyes-1 0
1SEB↓F68SEQ 38DF1DF2noyes-1 0
2EastBF68SEQ 38DF1DF2noyes-1 0
3SWC→F69SEQ 39DB1DB2noyes-1 0
4NorthCF69SEQ 39DB1DB2noyes-1 0
5NWD↑F69SEQ 39DB1DB2yesyes-1 0
6WestDF69SEQ 39DB1DB2yesyes-1 0
7NEA←F68SEQ 38DF1DF2yesyes-1 0

Pattern A (0, 7) ←

DF1

DF2

Animation

33
67

Pattern B (1, 2) ↓

DF1

DF2

Animation

33
67

Pattern C (3, 4) →

DB1

DB2

Animation

33
67

Pattern D (5, 6) ↑

DB1

DB2

Animation

33
67

006 Frozen Walk 2 (76, 77)

Engine StepDirectionPatternPlacementSHP FrameSEQTiles (behind / body / front)ReversedLoop
0SouthAF13SEQ 76RF5/BF5/LF5yesno
1SEB↓F13SEQ 76RF5/BF5/LF5nono
2EastBF13SEQ 76RF5/BF5/LF5nono
3SWC→F18SEQ 77RB5/BB5/LB5nono
4NorthCF18SEQ 77RB5/BB5/LB5nono
5NWD↑F18SEQ 77RB5/BB5/LB5yesno
6WestDF18SEQ 77RB5/BB5/LB5yesno
7NEA←F13SEQ 76RF5/BF5/LF5yesno

Pattern A (0, 7) ←

RF5

BF5

LF5

Pattern B (1, 2) ↓

RF5

BF5

LF5

Pattern C (3, 4) →

RB5

BB5

LB5

Pattern D (5, 6) ↑

RB5

BB5

LB5

007 Idle (1-5)

Engine StepDirectionPatternPlacementSHP FrameSEQTileLoop
0SouthAF3SEQ 1P3no
1SEB↓F2SEQ 2P2no
2EastBF1SEQ 3P1no
3SWC→F8SEQ 4P4no
4NorthCF7SEQ 5P5no
5NWD↑F6-P4 reversedno
6WestDF5-P1 reversedno
7NEA←F4-P2 reversedno

P3

P2

P1

P4

P5

P4

P1

P2

008 Jump (204, 42, 52 / 205, 43, 53)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (behind / body / front)ReversedLoop
0SouthAF56, F19, F11, F27, F28, F21SEQ 204, 42, 52EF1/BF4/LF2, DF2/HR1/SP3, RF3/BF3/LF3, EF1/BF3/EF2, EFR3/BF3/EFL3, EFR3/BF3/EFL3, EF1/BF3/EF2, -/KO3/-, DF2/HR1/SP3yesyes
1SEB↓F56, F19, F11, F27, F28, F21SEQ 204, 42, 52EF1/BF4/LF2, DF2/HR1/SP3, RF3/BF3/LF3, EF1/BF3/EF2, EFR3/BF3/EFL3, EFR3/BF3/EFL3, EF1/BF3/EF2, -/KO3/-, DF2/HR1/SP3noyes
2EastBF56, F19, F11, F27, F28, F21SEQ 204, 42, 52EF1/BF4/LF2, DF2/HR1/SP3, RF3/BF3/LF3, EF1/BF3/EF2, EFR3/BF3/EFL3, EFR3/BF3/EFL3, EF1/BF3/EF2, -/KO3/-, DF2/HR1/SP3noyes
3SWC→F63, F20, F16, F29, F30, F22SEQ 205, 43, 53RB4/BB4/EFL5, DB2/HR2/SP2, RB3/BB3/LB3, EFR5/BB3/EFL5, EFR4/BB3/EFL4, EFR4/BB3/EFL4, EFR5/BB3/EFL5, -/KO4/-, DB2/HR2/SP2noyes
4NorthCF63, F20, F16, F29, F30, F22SEQ 205, 43, 53RB4/BB4/EFL5, DB2/HR2/SP2, RB3/BB3/LB3, EFR5/BB3/EFL5, EFR4/BB3/EFL4, EFR4/BB3/EFL4, EFR5/BB3/EFL5, -/KO4/-, DB2/HR2/SP2noyes
5NWD↑F63, F20, F16, F29, F30, F22SEQ 205, 43, 53RB4/BB4/EFL5, DB2/HR2/SP2, RB3/BB3/LB3, EFR5/BB3/EFL5, EFR4/BB3/EFL4, EFR4/BB3/EFL4, EFR5/BB3/EFL5, -/KO4/-, DB2/HR2/SP2yesyes
6WestDF63, F20, F16, F29, F30, F22SEQ 205, 43, 53RB4/BB4/EFL5, DB2/HR2/SP2, RB3/BB3/LB3, EFR5/BB3/EFL5, EFR4/BB3/EFL4, EFR4/BB3/EFL4, EFR5/BB3/EFL5, -/KO4/-, DB2/HR2/SP2yesyes
7NEA←F56, F19, F11, F27, F28, F21SEQ 204, 42, 52EF1/BF4/LF2, DF2/HR1/SP3, RF3/BF3/LF3, EF1/BF3/EF2, EFR3/BF3/EFL3, EFR3/BF3/EFL3, EF1/BF3/EF2, -/KO3/-, DF2/HR1/SP3yesyes

Pattern A (0, 7) ←

EF1

BF4

LF2

DF2

HR1

SP3

RF3

BF3

LF3

EF1

BF3

EF2

EFR3

BF3

EFL3

EFR3

BF3

EFL3

EF1

BF3

EF2

KO3

DF2

HR1

SP3

Animation Frames

Animation

33
167
233
300
367
900
933
1100
1200

Pattern B (1, 2) ↓

EF1

BF4

LF2

DF2

HR1

SP3

RF3

BF3

LF3

EF1

BF3

EF2

EFR3

BF3

EFL3

EFR3

BF3

EFL3

EF1

BF3

EF2

KO3

DF2

HR1

SP3

Animation Frames

Animation

33
167
233
300
367
900
933
1100
1200

Pattern C (3, 4) →

RB4

BB4

EFL5

DB2

HR2

SP2

RB3

BB3

LB3

EFR5

BB3

EFL5

EFR4

BB3

EFL4

EFR4

BB3

EFL4

EFR5

BB3

EFL5

KO4

DB2

HR2

SP2

Animation Frames

Animation

33
167
233
300
367
900
933
1100
1200

Pattern D (5, 6) ↑

RB4

BB4

EFL5

DB2

HR2

SP2

RB3

BB3

LB3

EFR5

BB3

EFL5

EFR4

BB3

EFL4

EFR4

BB3

EFL4

EFR5

BB3

EFL5

KO4

DB2

HR2

SP2

Animation Frames

Animation

33
167
233
300
367
900
933
1100
1200

009 Critical (32, 33)

Engine StepDirectionPatternPlacementSHP FrameSEQTileReversedLoop
0SouthAF21SEQ 32KO3yesno
1SEB↓F21SEQ 32KO3nono
2EastBF21SEQ 32KO3nono
3SWC→F22SEQ 33KO4nono
4NorthCF22SEQ 33KO4nono
5NWD↑F22SEQ 33KO4yesno
6WestDF22SEQ 33KO4yesno
7NEA←F21SEQ 32KO3yesno

Pattern A (0, 7) ←

KO3

Pattern B (1, 2) ↓

KO3

Pattern C (3, 4) →

KO4

Pattern D (5, 6) ↑

KO4

010 Singing (64, 65)

Engine StepDirectionPatternPlacementSHP FramesSEQFrame 1Frame 2ReversedLoop
0SouthAF35, F36SEQ 64SR17 behind CH1SR17 behind CH2yesyes
1SEB↓F35, F36SEQ 64SR17 behind CH1SR17 behind CH2noyes
2EastBF35, F36SEQ 64SR17 behind CH1SR17 behind CH2noyes
3SWC→F37, F38SEQ 65SR18 behind CH3SR18 behind CH4noyes
4NorthCF37, F38SEQ 65SR18 behind CH3SR18 behind CH4noyes
5NWD↑F37, F38SEQ 65SR18 behind CH3SR18 behind CH4yesyes
6WestDF37, F38SEQ 65SR18 behind CH3SR18 behind CH4yesyes
7NEA←F35, F36SEQ 64SR17 behind CH1SR17 behind CH2yesyes

Pattern A (0, 7) ←

CH1

SR17

CH2

SR17

Animation Frames

Animation

333
667

Pattern B (1, 2) ↓

CH1

SR17

CH2

SR17

Animation Frames

Animation

333
667

Pattern C (3, 4) →

CH3

SR18

CH4

SR18

Animation Frames

Animation

333
667

Pattern D (5, 6) ↑

CH3

SR18

CH4

SR18

Animation Frames

Animation

333
667

011 Bow High (140, 141)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF119, F120, F121, F123, F124SEQ 140LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG22, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 2 1
1SEB↓F119, F120, F121, F123, F124SEQ 140LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG22, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 2 1
2EastBF119, F120, F121, F123, F124SEQ 140LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG22, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 2 1
3SWC→F168, F169, F170, F172, F173SEQ 141LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG43, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 2 1
4NorthCF168, F169, F170, F172, F173SEQ 141LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG43, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 2 1
5NWD↑F168, F169, F170, F172, F173SEQ 141LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG43, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 2 1
6WestDF168, F169, F170, F172, F173SEQ 141LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG43, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 2 1
7NEA←F119, F120, F121, F123, F124SEQ 140LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG22, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 2 1

Pattern A (0, 7) ←

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG15

AF2

TF1

LG22

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
800
867

Pattern B (1, 2) ↓

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG15

AF2

TF1

LG22

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
800
867

Pattern C (3, 4) →

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG43

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
800
867

Pattern D (5, 6) ↑

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG43

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
800
867

012 Bow Mid (142, 143)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF119, F121, F123, F124SEQ 142LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 1
1SEB↓F119, F121, F123, F124SEQ 142LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 1
2EastBF119, F121, F123, F124SEQ 142LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 1
3SWC→F168, F170, F172, F173SEQ 143LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 1
4NorthCF168, F170, F172, F173SEQ 143LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 1
5NWD↑F168, F170, F172, F173SEQ 143LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 1
6WestDF168, F170, F172, F173SEQ 143LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG50, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 1
7NEA←F119, F121, F123, F124SEQ 142LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG15/AF2/TF1/LG24, LG15/AF2/TF1/LG24, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 1

Pattern A (0, 7) ←

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern B (1, 2) ↓

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG15

AF2

TF1

LG24

LG15

AF2

TF1

LG24

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern C (3, 4) →

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern D (5, 6) ↑

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG50

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
833

013 Bow Low (144, 145)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF119, F123, F124SEQ 144LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 1
1SEB↓F119, F123, F124SEQ 144LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 1
2EastBF119, F123, F124SEQ 144LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32noyes0 -2 -2 0 2 2 2 1
3SWC→F168, F172, F173SEQ 145LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 1
4NorthCF168, F172, F173SEQ 145LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35noyes0 -2 -2 0 2 2 2 1
5NWD↑F168, F172, F173SEQ 145LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 1
6WestDF168, F172, F173SEQ 145LG55/AB1/TB1/LG48, LG55/AB1/TB1/LG48, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG53, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35, LG55/AB2/TB1/LG35yesyes0 -2 -2 0 2 2 2 1
7NEA←F119, F123, F124SEQ 144LG15/AF1/TF1/LG17, LG15/AF1/TF1/LG17, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG18, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32, LG16/AF2/TF1/LG32yesyes0 -2 -2 0 2 2 2 1

Pattern A (0, 7) ←

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern B (1, 2) ↓

LG15

AF1

TF1

LG17

LG15

AF1

TF1

LG17

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG18

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

LG16

AF2

TF1

LG32

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern C (3, 4) →

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
833

Pattern D (5, 6) ↑

LG55

AB1

TB1

LG48

LG55

AB1

TB1

LG48

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG53

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

LG55

AB2

TB1

LG35

Animation Frames

Animation

33
167
200
267
433
733
767
833

014 Quick Throw (48, 49)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (body / behind / head / over / front)ReversedLoop
0SouthAF2, F19, F21, F19, F27, F31SEQ 48P2/-/-/-/-, HR1/DF2/SP3/-/-, KO3/-/-/-/-, HR1/DF2/SP3/-/-, BF3/EF1/-/-/EF2, SR19/EFR3/-/AU1/EFL3yesno
1SEB↓F2, F19, F21, F19, F27, F31SEQ 48P2/-/-/-/-, HR1/DF2/SP3/-/-, KO3/-/-/-/-, HR1/DF2/SP3/-/-, BF3/EF1/-/-/EF2, SR19/EFR3/-/AU1/EFL3nono
2EastBF2, F19, F21, F19, F27, F31SEQ 48P2/-/-/-/-, HR1/DF2/SP3/-/-, KO3/-/-/-/-, HR1/DF2/SP3/-/-, BF3/EF1/-/-/EF2, SR19/EFR3/-/AU1/EFL3nono
3SWC→F8, F20, F22, F20, F29, F33SEQ 49P4/-/-/-/-, HR2/DB2/SP2/-/-, KO4/-/-/-/-, HR2/DB2/SP2/-/-, BB3/EFR5/-/-/EFL5, SR20/EFR4/-/AU2/EFL4nono
4NorthCF8, F20, F22, F20, F29, F33SEQ 49P4/-/-/-/-, HR2/DB2/SP2/-/-, KO4/-/-/-/-, HR2/DB2/SP2/-/-, BB3/EFR5/-/-/EFL5, SR20/EFR4/-/AU2/EFL4nono
5NWD↑F8, F20, F22, F20, F29, F33SEQ 49P4/-/-/-/-, HR2/DB2/SP2/-/-, KO4/-/-/-/-, HR2/DB2/SP2/-/-, BB3/EFR5/-/-/EFL5, SR20/EFR4/-/AU2/EFL4yesno
6WestDF8, F20, F22, F20, F29, F33SEQ 49P4/-/-/-/-, HR2/DB2/SP2/-/-, KO4/-/-/-/-, HR2/DB2/SP2/-/-, BB3/EFR5/-/-/EFL5, SR20/EFR4/-/AU2/EFL4yesno
7NEA←F2, F19, F21, F19, F27, F31SEQ 48P2/-/-/-/-, HR1/DF2/SP3/-/-, KO3/-/-/-/-, HR1/DF2/SP3/-/-, BF3/EF1/-/-/EF2, SR19/EFR3/-/AU1/EFL3yesno

Pattern A (0, 7) ←

P2

DF2

HR1

SP3

KO3

DF2

HR1

SP3

EF1

BF3

EF2

EFR3

SR19

AU1

EFL3

Animation Frames

Animation

67
133
267
300
367
400

Pattern B (1, 2) ↓

P2

DF2

HR1

SP3

KO3

DF2

HR1

SP3

EF1

BF3

EF2

EFR3

SR19

AU1

EFL3

Animation Frames

Animation

67
133
267
300
367
400

Pattern C (3, 4) →

P4

DB2

HR2

SP2

KO4

DB2

HR2

SP2

EFR5

BB3

EFL5

EFR4

SR20

AU2

EFL4

Animation Frames

Animation

67
133
267
300
367
400

Pattern D (5, 6) ↑

P4

DB2

HR2

SP2

KO4

DB2

HR2

SP2

EFR5

BB3

EFL5

EFR4

SR20

AU2

EFL4

Animation Frames

Animation

67
133
267
300
367
400

015 Bounced to Death (82, 83)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (body / behind / head / front)ReversedLoopMove du (px)
0SouthAF19, F72, F23SEQ 82HR1/DF2/SP3/-, KO3/-/-/OV2, KO1/-/-/-yesno0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
1SEB↓F19, F72, F23SEQ 82HR1/DF2/SP3/-, KO3/-/-/OV2, KO1/-/-/-nono0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
2EastBF19, F72, F23SEQ 82HR1/DF2/SP3/-, KO3/-/-/OV2, KO1/-/-/-nono0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
3SWC→F20, F73, F24SEQ 83HR2/DB2/SP2/-, KO4/-/-/-, KO2/-/-/-nono0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
4NorthCF20, F73, F24SEQ 83HR2/DB2/SP2/-, KO4/-/-/-, KO2/-/-/-nono0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
5NWD↑F20, F73, F24SEQ 83HR2/DB2/SP2/-, KO4/-/-/-, KO2/-/-/-yesno0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
6WestDF20, F73, F24SEQ 83HR2/DB2/SP2/-, KO4/-/-/-, KO2/-/-/-yesno0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0
7NEA←F19, F72, F23SEQ 82HR1/DF2/SP3/-, KO3/-/-/OV2, KO1/-/-/-yesno0 0 -8 -12 -8 -2 0 -4 0 -2 0 -2 0

Pattern A (0, 7) ←

DF2

HR1

SP3

KO3

OV2

KO1

Animation Frames

Animation

67
100
133
167
200
233
267
300
333
367
400
433
1433

Pattern B (1, 2) ↓

DF2

HR1

SP3

KO3

OV2

KO1

Animation Frames

Animation

67
100
133
167
200
233
267
300
333
367
400
433
1433

Pattern C (3, 4) →

DB2

HR2

SP2

KO4

KO2

Animation Frames

Animation

67
100
133
167
200
233
267
300
333
367
400
433
1433

Pattern D (5, 6) ↑

DB2

HR2

SP2

KO4

KO2

Animation Frames

Animation

67
100
133
167
200
233
267
300
333
367
400
433
1433

016 Revived (84, 85)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (body / behind / head / front)ReversedLoop
0SouthAF72, F19, F11SEQ 84KO3/-/-/OV2, HR1/DF2/SP3/-, BF3/RF3/-/LF3yesno
1SEB↓F72, F19, F11SEQ 84KO3/-/-/OV2, HR1/DF2/SP3/-, BF3/RF3/-/LF3nono
2EastBF72, F19, F11SEQ 84KO3/-/-/OV2, HR1/DF2/SP3/-, BF3/RF3/-/LF3nono
3SWC→F73, F20, F16SEQ 85KO4/-/-/-, HR2/DB2/SP2/-, BB3/RB3/-/LB3nono
4NorthCF73, F20, F16SEQ 85KO4/-/-/-, HR2/DB2/SP2/-, BB3/RB3/-/LB3nono
5NWD↑F73, F20, F16SEQ 85KO4/-/-/-, HR2/DB2/SP2/-, BB3/RB3/-/LB3yesno
6WestDF73, F20, F16SEQ 85KO4/-/-/-, HR2/DB2/SP2/-, BB3/RB3/-/LB3yesno
7NEA←F72, F19, F11SEQ 84KO3/-/-/OV2, HR1/DF2/SP3/-, BF3/RF3/-/LF3yesno

Pattern A (0, 7) ←

KO3

OV2

DF2

HR1

SP3

RF3

BF3

LF3

Animation Frames

Animation

267
367
1367

Pattern B (1, 2) ↓

KO3

OV2

DF2

HR1

SP3

RF3

BF3

LF3

Animation Frames

Animation

267
367
1367

Pattern C (3, 4) →

KO4

DB2

HR2

SP2

RB3

BB3

LB3

Animation Frames

Animation

267
367
1367

Pattern D (5, 6) ↑

KO4

DB2

HR2

SP2

RB3

BB3

LB3

Animation Frames

Animation

267
367
1367

017 Float (12, 13)

Engine StepDirectionPatternPlacementSHP FrameSEQTiles (behind / body / front)ReversedLoopMove du (px)
0SouthAF70SEQ 12RF3/BF3/LF3yesyes0 -1 -2 -1 0 -1 -2 -1
1SEB↓F70SEQ 12RF3/BF3/LF3noyes0 -1 -2 -1 0 -1 -2 -1
2EastBF70SEQ 12RF3/BF3/LF3noyes0 -1 -2 -1 0 -1 -2 -1
3SWC→F71SEQ 13RB3/BB3/LB3noyes0 -1 -2 -1 0 -1 -2 -1
4NorthCF71SEQ 13RB3/BB3/LB3noyes0 -1 -2 -1 0 -1 -2 -1
5NWD↑F71SEQ 13RB3/BB3/LB3yesyes0 -1 -2 -1 0 -1 -2 -1
6WestDF71SEQ 13RB3/BB3/LB3yesyes0 -1 -2 -1 0 -1 -2 -1
7NEA←F70SEQ 12RF3/BF3/LF3yesyes0 -1 -2 -1 0 -1 -2 -1

Pattern A (0, 7) ←

RF3

BF3

LF3

Animation

100
233
400
533
633
767
933
1067

Pattern B (1, 2) ↓

RF3

BF3

LF3

Animation

100
233
400
533
633
767
933
1067

Pattern C (3, 4) →

RB3

BB3

LB3

Animation

100
233
400
533
633
767
933
1067

Pattern D (5, 6) ↑

RB3

BB3

LB3

Animation

100
233
400
533
633
767
933
1067

018 Unarmed High (96, 97)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF92, F93, F94, F95, F96SEQ 96LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG2/AF2/TF1/LG6, LG9/AF2/TF1/LG6, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG6, LG2/AF2/TF1/LG6yesyes0 -2 -2 -2 0 2 2 2 1
1SEB↓F92, F93, F94, F95, F96SEQ 96LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG2/AF2/TF1/LG6, LG9/AF2/TF1/LG6, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG6, LG2/AF2/TF1/LG6noyes0 -2 -2 -2 0 2 2 2 1
2EastBF92, F93, F94, F95, F96SEQ 96LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG2/AF2/TF1/LG6, LG9/AF2/TF1/LG6, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG6, LG2/AF2/TF1/LG6noyes0 -2 -2 -2 0 2 2 2 1
3SWC→F141, F142, F143, F144, F145SEQ 97LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG38/AB2/TB1/LG35, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG38/AB2/TB1/LG35noyes0 -2 -2 -2 0 2 2 2 1
4NorthCF141, F142, F143, F144, F145SEQ 97LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG38/AB2/TB1/LG35, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG38/AB2/TB1/LG35noyes0 -2 -2 -2 0 2 2 2 1
5NWD↑F141, F142, F143, F144, F145SEQ 97LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG38/AB2/TB1/LG35, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG38/AB2/TB1/LG35yesyes0 -2 -2 -2 0 2 2 2 1
6WestDF141, F142, F143, F144, F145SEQ 97LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG38/AB2/TB1/LG35, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG45/AB2/TB1/LG43, LG38/AB2/TB1/LG35yesyes0 -2 -2 -2 0 2 2 2 1
7NEA←F92, F93, F94, F95, F96SEQ 96LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG2/AF2/TF1/LG6, LG9/AF2/TF1/LG6, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG13, LG9/AF2/TF1/LG6, LG2/AF2/TF1/LG6yesyes0 -2 -2 -2 0 2 2 2 1

Pattern A (0, 7) ←

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG2

AF2

TF1

LG6

LG9

AF2

TF1

LG6

LG9

AF2

TF1

LG13

LG9

AF2

TF1

LG13

LG9

AF2

TF1

LG6

LG2

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern B (1, 2) ↓

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG2

AF2

TF1

LG6

LG9

AF2

TF1

LG6

LG9

AF2

TF1

LG13

LG9

AF2

TF1

LG13

LG9

AF2

TF1

LG6

LG2

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern C (3, 4) →

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG38

AB2

TB1

LG35

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG38

AB2

TB1

LG35

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern D (5, 6) ↑

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG38

AB2

TB1

LG35

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG45

AB2

TB1

LG43

LG38

AB2

TB1

LG35

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

019 Unarmed Mid (98, 99)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF92, F93, F97, F98, F99SEQ 98LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG3/AF2/TF1/LG6yesyes0 -2 -2 0 0 0 0 0 0
1SEB↓F92, F93, F97, F98, F99SEQ 98LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG3/AF2/TF1/LG6noyes0 -2 -2 0 0 0 0 0 0
2EastBF92, F93, F97, F98, F99SEQ 98LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG3/AF2/TF1/LG6noyes0 -2 -2 0 0 0 0 0 0
3SWC→F141, F142, F146, F147, F148SEQ 99LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG56/AB2/TB1/LG43noyes0 -2 -2 0 0 0 0 0 0
4NorthCF141, F142, F146, F147, F148SEQ 99LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG56/AB2/TB1/LG43noyes0 -2 -2 0 0 0 0 0 0
5NWD↑F141, F142, F146, F147, F148SEQ 99LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG56/AB2/TB1/LG43yesyes0 -2 -2 0 0 0 0 0 0
6WestDF141, F142, F146, F147, F148SEQ 99LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG46/AB3/TB1/LG44, LG56/AB2/TB1/LG43yesyes0 -2 -2 0 0 0 0 0 0
7NEA←F92, F93, F97, F98, F99SEQ 98LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG10/AF3/TF1/LG14, LG3/AF2/TF1/LG6yesyes0 -2 -2 0 0 0 0 0 0

Pattern A (0, 7) ←

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG3

AF2

TF1

LG6

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG3

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern B (1, 2) ↓

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG3

AF2

TF1

LG6

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG10

AF3

TF1

LG14

LG3

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern C (3, 4) →

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB2

TB1

LG43

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG56

AB2

TB1

LG43

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern D (5, 6) ↑

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB2

TB1

LG43

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG46

AB3

TB1

LG44

LG56

AB2

TB1

LG43

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

020 Unarmed Low (100, 101)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / body / head / front)ReversedLoopMove fb (px)
0SouthAF92, F93, F97, F100, F101, F102SEQ 100LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG3/AF2/TF1/LG6, LG11/AF3/TF1/LG14, LG11/AF4/TF2/LG30, LG11/AF4/TF2/LG30, LG11/AF3/TF1/LG14, LG3/AF2/TF1/LG6yesyes0 -2 -2 0 1 1 1 1 1
1SEB↓F92, F93, F97, F100, F101, F102SEQ 100LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG3/AF2/TF1/LG6, LG11/AF3/TF1/LG14, LG11/AF4/TF2/LG30, LG11/AF4/TF2/LG30, LG11/AF3/TF1/LG14, LG3/AF2/TF1/LG6noyes0 -2 -2 0 1 1 1 1 1
2EastBF92, F93, F97, F100, F101, F102SEQ 100LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG3/AF2/TF1/LG6, LG11/AF3/TF1/LG14, LG11/AF4/TF2/LG30, LG11/AF4/TF2/LG30, LG11/AF3/TF1/LG14, LG3/AF2/TF1/LG6noyes0 -2 -2 0 1 1 1 1 1
3SWC→F141, F142, F146, F149, F150, F151SEQ 101LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG56/AB2/TB1/LG43, LG47/AB3/TB1/LG44, LG47/AB4/TB2/LG27, LG47/AB4/TB2/LG27, LG47/AB3/TB1/LG44, LG56/AB2/TB1/LG43noyes0 -2 -2 0 1 1 1 1 1
4NorthCF141, F142, F146, F149, F150, F151SEQ 101LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG56/AB2/TB1/LG43, LG47/AB3/TB1/LG44, LG47/AB4/TB2/LG27, LG47/AB4/TB2/LG27, LG47/AB3/TB1/LG44, LG56/AB2/TB1/LG43noyes0 -2 -2 0 1 1 1 1 1
5NWD↑F141, F142, F146, F149, F150, F151SEQ 101LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG56/AB2/TB1/LG43, LG47/AB3/TB1/LG44, LG47/AB4/TB2/LG27, LG47/AB4/TB2/LG27, LG47/AB3/TB1/LG44, LG56/AB2/TB1/LG43yesyes0 -2 -2 0 1 1 1 1 1
6WestDF141, F142, F146, F149, F150, F151SEQ 101LG56/AB1/TB1/LG42, LG56/AB1/TB1/LG42, LG56/AB2/TB1/LG43, LG56/AB2/TB1/LG43, LG47/AB3/TB1/LG44, LG47/AB4/TB2/LG27, LG47/AB4/TB2/LG27, LG47/AB3/TB1/LG44, LG56/AB2/TB1/LG43yesyes0 -2 -2 0 1 1 1 1 1
7NEA←F92, F93, F97, F100, F101, F102SEQ 100LG16/AF1/TF1/LG12, LG16/AF1/TF1/LG12, LG3/AF2/TF1/LG6, LG3/AF2/TF1/LG6, LG11/AF3/TF1/LG14, LG11/AF4/TF2/LG30, LG11/AF4/TF2/LG30, LG11/AF3/TF1/LG14, LG3/AF2/TF1/LG6yesyes0 -2 -2 0 1 1 1 1 1

Pattern A (0, 7) ←

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG3

AF2

TF1

LG6

LG3

AF2

TF1

LG6

LG11

AF3

TF1

LG14

LG11

AF4

TF2

LG30

LG11

AF4

TF2

LG30

LG11

AF3

TF1

LG14

LG3

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern B (1, 2) ↓

LG16

AF1

TF1

LG12

LG16

AF1

TF1

LG12

LG3

AF2

TF1

LG6

LG3

AF2

TF1

LG6

LG11

AF3

TF1

LG14

LG11

AF4

TF2

LG30

LG11

AF4

TF2

LG30

LG11

AF3

TF1

LG14

LG3

AF2

TF1

LG6

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern C (3, 4) →

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB2

TB1

LG43

LG56

AB2

TB1

LG43

LG47

AB3

TB1

LG44

LG47

AB4

TB2

LG27

LG47

AB4

TB2

LG27

LG47

AB3

TB1

LG44

LG56

AB2

TB1

LG43

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

Pattern D (5, 6) ↑

LG56

AB1

TB1

LG42

LG56

AB1

TB1

LG42

LG56

AB2

TB1

LG43

LG56

AB2

TB1

LG43

LG47

AB3

TB1

LG44

LG47

AB4

TB2

LG27

LG47

AB4

TB2

LG27

LG47

AB3

TB1

LG44

LG56

AB2

TB1

LG43

Animation Frames

Animation

67
200
233
267
300
533
567
600
667

021 Throw Stone (208, 209)

Engine StepDirectionPatternPlacementSHP FramesSEQFrames (farBehind / behind / body / head / over / front)ReversedLoop
0SouthAF2, F19, F21, F27, F31, F92, F102, F89, F86SEQ 208-/-/P2/-/-/-, -/DF2/HR1/SP3/-/-, -/-/KO3/-/-/-, -/DF2/HR1/SP3/-/-, -/EF1/BF3/-/-/EF2, -/EFR3/SR19/-/AU1/EFL3, LG16/-/AF1/TF1/-/LG12, LG11/-/AF4/TF2/-/LG30, -/-/KO3/-/-/-, LG3/-/AF2/TF1/-/LG6, LG2/-/AF1/TF1/-/LG5, -/DF2/HR1/SP3/-/-yesno
1SEB↓F2, F19, F21, F27, F31, F92, F102, F89, F86SEQ 208-/-/P2/-/-/-, -/DF2/HR1/SP3/-/-, -/-/KO3/-/-/-, -/DF2/HR1/SP3/-/-, -/EF1/BF3/-/-/EF2, -/EFR3/SR19/-/AU1/EFL3, LG16/-/AF1/TF1/-/LG12, LG11/-/AF4/TF2/-/LG30, -/-/KO3/-/-/-, LG3/-/AF2/TF1/-/LG6, LG2/-/AF1/TF1/-/LG5, -/DF2/HR1/SP3/-/-nono
2EastBF2, F19, F21, F27, F31, F92, F102, F89, F86SEQ 208-/-/P2/-/-/-, -/DF2/HR1/SP3/-/-, -/-/KO3/-/-/-, -/DF2/HR1/SP3/-/-, -/EF1/BF3/-/-/EF2, -/EFR3/SR19/-/AU1/EFL3, LG16/-/AF1/TF1/-/LG12, LG11/-/AF4/TF2/-/LG30, -/-/KO3/-/-/-, LG3/-/AF2/TF1/-/LG6, LG2/-/AF1/TF1/-/LG5, -/DF2/HR1/SP3/-/-nono
3SWC→F8, F20, F22, F29, F33, F141, F151, F138, F135SEQ 209-/-/P4/-/-/-, -/DB2/HR2/SP2/-/-, -/-/KO4/-/-/-, -/DB2/HR2/SP2/-/-, -/EFR5/BB3/-/-/EFL5, -/EFR4/SR20/-/AU2/EFL4, LG56/-/AB1/TB1/-/LG42, LG47/-/AB4/TB2/-/LG27, -/-/KO4/-/-/-, LG39/-/AB2/TB1/-/LG36, LG38/-/AB1/TB1/-/LG34, -/DB2/HR2/SP2/-/-nono
4NorthCF8, F20, F22, F29, F33, F141, F151, F138, F135SEQ 209-/-/P4/-/-/-, -/DB2/HR2/SP2/-/-, -/-/KO4/-/-/-, -/DB2/HR2/SP2/-/-, -/EFR5/BB3/-/-/EFL5, -/EFR4/SR20/-/AU2/EFL4, LG56/-/AB1/TB1/-/LG42, LG47/-/AB4/TB2/-/LG27, -/-/KO4/-/-/-, LG39/-/AB2/TB1/-/LG36, LG38/-/AB1/TB1/-/LG34, -/DB2/HR2/SP2/-/-nono
5NWD↑F8, F20, F22, F29, F33, F141, F151, F138, F135SEQ 209-/-/P4/-/-/-, -/DB2/HR2/SP2/-/-, -/-/KO4/-/-/-, -/DB2/HR2/SP2/-/-, -/EFR5/BB3/-/-/EFL5, -/EFR4/SR20/-/AU2/EFL4, LG56/-/AB1/TB1/-/LG42, LG47/-/AB4/TB2/-/LG27, -/-/KO4/-/-/-, LG39/-/AB2/TB1/-/LG36, LG38/-/AB1/TB1/-/LG34, -/DB2/HR2/SP2/-/-yesno
6WestDF8, F20, F22, F29, F33, F141, F151, F138, F135SEQ 209-/-/P4/-/-/-, -/DB2/HR2/SP2/-/-, -/-/KO4/-/-/-, -/DB2/HR2/SP2/-/-, -/EFR5/BB3/-/-/EFL5, -/EFR4/SR20/-/AU2/EFL4, LG56/-/AB1/TB1/-/LG42, LG47/-/AB4/TB2/-/LG27, -/-/KO4/-/-/-, LG39/-/AB2/TB1/-/LG36, LG38/-/AB1/TB1/-/LG34, -/DB2/HR2/SP2/-/-yesno
7NEA←F2, F19, F21, F27, F31, F92, F102, F89, F86SEQ 208-/-/P2/-/-/-, -/DF2/HR1/SP3/-/-, -/-/KO3/-/-/-, -/DF2/HR1/SP3/-/-, -/EF1/BF3/-/-/EF2, -/EFR3/SR19/-/AU1/EFL3, LG16/-/AF1/TF1/-/LG12, LG11/-/AF4/TF2/-/LG30, -/-/KO3/-/-/-, LG3/-/AF2/TF1/-/LG6, LG2/-/AF1/TF1/-/LG5, -/DF2/HR1/SP3/-/-yesno

Pattern A (0, 7) ←

P2

DF2

HR1

SP3

KO3

DF2

HR1

SP3

EF1

BF3

EF2

EFR3

SR19

AU1

EFL3

LG16

AF1

TF1

LG12

LG11

AF4

TF2

LG30

KO3

LG3

AF2

TF1

LG6

LG2

AF1

TF1

LG5

DF2

HR1

SP3

Animation Frames

Animation

67
133
267
300
367
400
433
467
533
567
600
633

Pattern B (1, 2) ↓

P2

DF2

HR1

SP3

KO3

DF2

HR1

SP3

EF1

BF3

EF2

EFR3

SR19

AU1

EFL3

LG16

AF1

TF1

LG12

LG11

AF4

TF2

LG30

KO3

LG3

AF2

TF1

LG6

LG2

AF1

TF1

LG5

DF2

HR1

SP3

Animation Frames

Animation

67
133
267
300
367
400
433
467
533
567
600
633

Pattern C (3, 4) →

P4

DB2

HR2

SP2

KO4

DB2

HR2

SP2

EFR5

BB3

EFL5

EFR4

SR20

AU2

EFL4

LG56

AB1

TB1

LG42

LG47

AB4

TB2

LG27

KO4

LG39

AB2

TB1

LG36

LG38

AB1

TB1

LG34

DB2

HR2

SP2

Animation Frames

Animation

67
133
267
300
367
400
433
467
533
567
600
700

Pattern D (5, 6) ↑

P4

DB2

HR2

SP2

KO4

DB2

HR2

SP2

EFR5

BB3

EFL5

EFR4

SR20

AU2

EFL4

LG56

AB1

TB1

LG42

LG47

AB4

TB2

LG27

KO4

LG39

AB2

TB1

LG36

LG38

AB1

TB1

LG34

DB2

HR2

SP2

Animation Frames

Animation

67
133
267
300
367
400
433
467
533
567
600
700

022 Walk (6, 7)

Engine StepDirectionPatternPlacementSHP FramesSEQBodyLeft HandRight HandReversedLoop
0SouthAF9-F13SEQ 6BF1-BF5LF1-LF5RF1-RF5yesyes
1SEB↓F9-F13SEQ 6BF1-BF5LF1-LF5RF1-RF5noyes
2EastBF9-F13SEQ 6BF1-BF5LF1-LF5RF1-RF5noyes
3SWC→F14-F18SEQ 7BB1-BB5LB1-LB5RB1-RB5noyes
4NorthCF14-F18SEQ 7BB1-BB5LB1-LB5RB1-RB5noyes
5NWD↑F14-F18SEQ 7BB1-BB5LB1-LB5RB1-RB5yesyes
6WestDF14-F18SEQ 7BB1-BB5LB1-LB5RB1-RB5yesyes
7NEA←F9-F13SEQ 6BF1-BF5LF1-LF5RF1-RF5yesyes

Pattern A (0, 7) ←

BF3

BF2

BF1

BF2

BF3

BF4

BF5

BF4

LF3

RF3

LF2

RF2

LF1

RF1

LF2

RF2

LF3

RF3

LF4

RF4

LF5

RF5

LF4

RF4

Animation Frames

Animation

100
233
400
533
633
767
933
1067

Pattern B (1, 2) ↓

BF3

BF2

BF1

BF2

BF3

BF4

BF5

BF4

RF3

LF3

RF2

LF2

RF1

LF1

RF2

LF2

RF3

LF3

RF4

LF4

RF5

LF5

RF4

LF4

Animation Frames

Animation

100
233
400
533
633
767
933
1067

Pattern C (3, 4) →

BB3

BB2

BB1

BB2

BB3

BB4

BB5

BB4

LB3

RB3

LB2

RB2

LB1

RB1

LB2

RB2

LB3

RB3

LB4

RB4

LB5

RB5

LB4

RB4

Animation Frames

Animation

100
233
400
533
633
767
933
1067

Pattern D (5, 6) ↑

BB3

BB2

BB1

BB2

BB3

BB4

BB5

BB4

RB3

LB3

RB2

LB2

RB1

LB1

RB2

LB2

RB3

LB3

RB4

LB4

RB5

LB5

RB4

LB4

Animation Frames

Animation

100
233
400
533
633
767
933
1067

023 Walk Fast (8, 9)

024 Walk Slow (10, 11)

025 Float Fast (14, 15)

026 Float Slow (16, 17)

027 Walk To (18, 19)

028 Walk To Fast (20, 21)

029 Walk To Slow (22, 23)

030 Rotate (30, 31)

031 Defend (34, 35)

032 Dodge Defend (36, 37)

033 Mid Jump (42, 43)

034 Jump Up (44, 45)

035 Jump Down (46, 47)

036 High Jump Hold (50, 51)

037 High Jump Land (52, 53)

038 Charging (54, 55)

039 Sleeping (60, 61)

040 Confused (62, 63)

041 Dancing (66, 67)

042 Casting (68, 69)

043 Casting Loop (70, 71)

044 Cast Execute (72, 73)

045 Frozen Walk 1 (74, 75)

046 Nulled Walk (78, 79)

047 Found Item (80, 81)

048 Damaged Shaking (88, 89)

049 Chest Pickup (90, 91)

050 Teleport (94, 95)

051 Swing High (102, 103)

052 Swing Mid (104, 105)

053 Swing Low (106, 107)

054 Item Throw High Start (108, 109)

055 Item Throw High Hold (110, 111)

056 Item Throw High Release (112, 113)

057 Item Throw Mid Start (114, 115)

058 Item Throw Mid Hold (116, 117)

059 Item Throw Mid Release (118, 119)

060 Item Throw Low Start (120, 121)

061 Item Throw Low Hold (122, 123)

062 Item Throw Low Release (124, 125)

063 Weapon Throw (126, 127)

064 Poke High (128, 129)

065 Poke Mid (130, 131)

066 Poke Low (132, 133)

067 Gun High (134, 135)

068 Gun Mid (136, 137)

069 Gun Low (138, 139)

070 Read Book (146, 147)

071 Play Instrument (148, 149)

072 Shield Block High (150, 151)

073 Shield Block Mid (152, 153)

074 Shield Block Low (154, 155)

075 Swing Recoil High (156, 157)

076 Swing Recoil Low (160, 161)

077 Punch Recoil High (162, 163)

078 Punch Recoil Low (166, 167)

079 Thrust Recoil High (168, 169)

080 Thrust Recoil Low (172, 173)

081 Flip Ground Switch (174, 175)

082 Casting Start (176, 177)

083 Casting Start 2 (178, 179)

084 Pummel (180, 181)

085 Pummel 2 (182, 183)

086 Cast Revive (184, 185)

087 Rush (186, 187)

088 Read Book 2 (188, 189)

089 Talk Skill (190, 191)

090 Fall Critical (192, 193)

091 Spin Dance (196, 197)

092 Steal (198, 199)

093 Steal Heart (200, 201)

094 Katana Use (202, 203)

095 Jump 2 (204, 205)

096 Cloth Bag High (210, 211)

097 Cloth Bag Mid (212, 213)

098 Cloth Bag Low (214, 215)

099 Spin Punch (216, 217)